Hi Texashawk, I found your project through reddit, watched the let's play video, downloaded the version 0.412b and played a turn. Positive: - The idea to manage indirectly through delegates. - Maintaining good relations with your delegates. Persuasion, intrigues, bribes, ... all that stuff. - Delegates can turn against you (and defect from your empire?) Negative: 1) Numbers. If your game needs heavy number crunching, make it invisible to the player. A person might be charming, captivating, charismatic, ordinary, dull, bland, ... but not "Charisma 73". 2) Overwhelming amount of key figures. Are all of these important? Does it really matter how many people on a planet are young adults, middle aged adults, and experienced adults? Wouldn't the emperor receive a condensed version with only the very important stuff? 3) Design is not abstract. Related to 1), but actually something different. IMO, a game is about abstraction of reality, not about exact simulation. For instance, Master of Orion 2 had only a few workers instead of a population count. The player could pick one worker, and it assign it somewhere. High abstraction is a principle from board games, and makes the game design transparent to player (see next point). A worker piece instead of "1 mio population" might be non-realistic, but it is simply more fun and intuitive to play with. 4) Game mechanics are not transparent. The player should know how his action affect the game world. This is especially important in strategy games, where you need to weigh your options (with your resources). In Civilization, I know exactly that I will produce +1 food if I build farmland, or have +1 production if I build a mine. Whereas im Imperia, I can do stuff like "Build informer network", with level 1,2,..n. I have absolutely no indication what the informer network does or what difference the levels make. Or should I bribe a character with $10.000 or with $50.000? Should a bribe at all? How susceptible is the character to bribing? The game should tell me this and what the effect is in case of success or failure. Not-so-great: - The genre mix of sci-fi and english royality. It would be more immersive with futuristic/alien names & descriptions, e.g. "system delegate", "planetary surrogate", "sector proxy" instead of viceroy and governor. Same with the artwork and icons (e.g. crown).